How do I participate?

First of all - hurry up and register, spots are limited! Then BYOD - Bring your own device - and we take care of the rest! There will be snacks, drinks and an occasional pizza delivery, so that you can focus on your projects. Of course, there will be also enough time for relaxed networking and a lot of fun in between! You can use state of the art technology or pen and paper to work on your ideas. Feel free to explore something new during the Hackathon! Do you already have a project idea? Share your thoughts with us during the registration and we will propose your project to the participants!

This time we're introducing something new: an extra presentation / competition day on 16th June! Finalize your project idea, present it to the audience (students, representatives from companies / associations and anyone else who's interested) and the jury and finally, win cool prizes. The jury will consist of experts from inside and outside the university, the best three teams will be rewarded. In addition to the presentations in front of the audience, every team has the possibility to present their project at their own booth so that you have the chance to network with those who might be interested in your idea.

Agenda (provisional)

Speaker Topic / Description Time
Logo Accessathon

The Accessathon Team

Entry and registration

15:00 - 16:00



Experts on various technologies and / or projects will give you insights to their work and expertise.

16:00 - 19:00



If you have a great idea, maybe with special skills, this will be the right place to introduce your project and invite others to join.

19:00 - 19:30

Stomach rumble

Pizza and networking

It is hard to think on an empty stomach. Time for a snack and a good chance to meet and greet the other hackers!

19:30 - 23:00

End of day one



Register now, capacity is limited - first come first served.

We will reach out to you, to discuss everything in detail.

© GeoBasis-DE/BKG, Google


Rhine-Waal University of Applied Sciences
Friedrich-Heinrich-Allee 25
47475 Kamp-Lintfort

How to get here

Results from the first two Accessathons

Here, you can find some of the abstracts of the projects participants worked on during the first Accessathon in June 2017. In the meantime, we're working hard on a platform to publish detailled project documentations.

FeyeND: Assisted Living

Team members:
  • Alexander Duseti
  • Anoshan Indreswaran
  • Arindam Mahanta
  • Sanchay Cholkar
  • Ask the app to “FeyeND” something
  • Point camera in any direction and click an image
  • App tells you if your object is in that direction
  • Guides user to the object (planned)

The idea behind FeyeND is to assist visually challenged people to locate things in their surroundings easily. It is an interactive audio based app which uses natural language processing and computer vision. On request, speak out to the app what you are looking for. The app uses the camera to sense the surrounding. It sends the voice command to a language processing API to identify which object the user is looking for. It sends the image to the Microsoft computer vision API to detect the objects in the image. It checks if the object asked by the user is on the objects found by the CV API. It speaks out the response. - Progress so far

Portable Music Player For Blind Users

(A device, not to be confused with a mobile app)

Team members:
  • Jaideep Singh Champawat

Technology has developed to the point where you can do almost anything with your smartphone. However, the interfaces of smart phones are not very usable for blind and visually impaired people and the user experience for a blind user is totally not enjoyable. Starting from this awareness, I was motivated to develop a music player for blind people. A small research reveals how visually impaired people struggle with current devices needing need greater independence and freedom, and how there aren't any feature rich music player for them - supporting cloud services like Spotify and such. To fill the gap, I presented the concept of a portable music player which incorporates easy navigation features which are essential in a music player by the means of tactile buttons on the device.

Pushy! : Robotic arm as an accessibility extension

Team members:
  • Deep Bhatt
  • Husam Shakeeb

During the introductory phase of the “Accessathon”, my team consisting of my colleague, Deep Bhatt, and I, Husam Shakeeb, were motivated by the presentation given by Mr. Christian Bayerlein. He was explaining all the accessibility functions and tools he has at his disposal with the exception of being able to operate buttons or carry out simple tasks that are otherwise not possible from his chair or smartphone. We worked closely with Mr. Bayerlein and explained the simple concept of using the wireless connection capability already available in his chair to attach a mechanical arm that can be used to push buttons and in an advanced stage to add the ability to handle objects. He was excited about the idea and he even chose the name for the project. The idea was to build or acquire a mechanical arm that would be used to carry out the tasks and to build an interface between the arm and the smartphone using an Arduino microcontroller and infrared or Bluetooth directly from the phone to send commands. During the “Accessathon” using the hardware available in the lab we were able to demonstrate the concept by building the interface with a single motor and sending signals to operate the motor from Mr. Bayerlein’s smartphone. We still hope to receive the necessary hardware in order for the project to be completed, other students may also pick up where we left off in case we graduate first!