Coming soon

Soon, you will find more info about the 4th Accessathon here. It is going to take place from May 10th to May 12th 2019 - save the date!

© GeoBasis-DE/BKG, Google


Rhine-Waal University of Applied Sciences
Friedrich-Heinrich-Allee 25
47475 Kamp-Lintfort

How to get here

Results from the first Accessathons

Here, you can find some of the abstracts of the projects participants worked on during the first Accessathon in June 2017. In the meantime, we're working hard on a platform to publish detailled project documentations.

FeyeND: Assisted Living

Team members:
  • Alexander Duseti
  • Anoshan Indreswaran
  • Arindam Mahanta
  • Sanchay Cholkar
  • Ask the app to “FeyeND” something
  • Point camera in any direction and click an image
  • App tells you if your object is in that direction
  • Guides user to the object (planned)

The idea behind FeyeND is to assist visually challenged people to locate things in their surroundings easily. It is an interactive audio based app which uses natural language processing and computer vision. On request, speak out to the app what you are looking for. The app uses the camera to sense the surrounding. It sends the voice command to a language processing API to identify which object the user is looking for. It sends the image to the Microsoft computer vision API to detect the objects in the image. It checks if the object asked by the user is on the objects found by the CV API. It speaks out the response. - Progress so far

Portable Music Player For Blind Users

(A device, not to be confused with a mobile app)

Team members:
  • Jaideep Singh Champawat

Technology has developed to the point where you can do almost anything with your smartphone. However, the interfaces of smart phones are not very usable for blind and visually impaired people and the user experience for a blind user is totally not enjoyable. Starting from this awareness, I was motivated to develop a music player for blind people. A small research reveals how visually impaired people struggle with current devices needing need greater independence and freedom, and how there aren't any feature rich music player for them - supporting cloud services like Spotify and such. To fill the gap, I presented the concept of a portable music player which incorporates easy navigation features which are essential in a music player by the means of tactile buttons on the device.

Pushy! : Robotic arm as an accessibility extension

Team members:
  • Deep Bhatt
  • Husam Shakeeb

During the introductory phase of the “Accessathon”, my team consisting of my colleague, Deep Bhatt, and I, Husam Shakeeb, were motivated by the presentation given by Mr. Christian Bayerlein. He was explaining all the accessibility functions and tools he has at his disposal with the exception of being able to operate buttons or carry out simple tasks that are otherwise not possible from his chair or smartphone. We worked closely with Mr. Bayerlein and explained the simple concept of using the wireless connection capability already available in his chair to attach a mechanical arm that can be used to push buttons and in an advanced stage to add the ability to handle objects. He was excited about the idea and he even chose the name for the project. The idea was to build or acquire a mechanical arm that would be used to carry out the tasks and to build an interface between the arm and the smartphone using an Arduino microcontroller and infrared or Bluetooth directly from the phone to send commands. During the “Accessathon” using the hardware available in the lab we were able to demonstrate the concept by building the interface with a single motor and sending signals to operate the motor from Mr. Bayerlein’s smartphone. We still hope to receive the necessary hardware in order for the project to be completed, other students may also pick up where we left off in case we graduate first!